Rendering Technical Artist II - League of Legends (Contract)
Riot Games · Singapore
4+ YOE Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and…
PythonAdobe Creative SuiteGit/GitHub
This posting is pulled directly from Riot Games's own Greenhouse page and applying happens on their site, not here. Posted 2026-08-25; Skip The Boards re-checks every company's board regularly and removes listings that disappear from the source.