UX Director - 7 Days to Die | Directeur·trice UX - 7 Days to Die

Behaviour Interactive · Montreal, QC
LeverDesign | DesignContract / Temporary
Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.

This posting is pulled directly from Behaviour Interactive's own Lever page and applying happens on their site, not here. Posted 2026-02-10; Skip The Boards re-checks every company's board regularly and removes listings that disappear from the source.

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