Contract-Gameplay Systems Engineer
Mobentertainment · United States
3-5 YOE Design, implement, and iterate on gameplay AI systems in Unreal Engine, including behavior trees, blackboards, EQS (Environment Query System), and navigation/pathfinding.; Build enemy AI behaviors (perception, patrol…
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This posting is pulled directly from Mobentertainment's own Greenhouse page and applying happens on their site, not here. Posted 2026-08-11; Skip The Boards re-checks every company's board regularly and removes listings that disappear from the source.