CONTRACT - Associate Software Engineer, Audio (NTD)
Nintendo of America · Redmond, WA
Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).; Experience with acoustic and audio signal processing algorithms.; Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).
This posting is pulled directly from Nintendo of America's own Greenhouse page and applying happens on their site, not here. Posted 2026-08-18; Skip The Boards re-checks every company's board regularly and removes listings that disappear from the source.